Graf’s Cockpits and Bridges v1.0
Improves Cabot, Kon-Tiki, Viking, and Taiyo cockpits/bridges. Makes higher-ranked models progressively more capable.
Overview:
This mod improves Cabot, Kon-Tiki, Viking, and Taiyo cockpits/bridges. It includes aesthetic/functional improvements to the cockpit layout and also adjusts crew slots assigned to each cockpit to match the physical layout. It makes higher-ranked models progressively more capable, adding crew stations and crew seats to appropriately scale capabilities as you progress from base model cockpits to top-of-the-line bridges.
Discussion:
I made this mod as an attempt to improve what I saw as illogical layouts in several of the cockpits and bridges in the base game. For example:
– The Cabot “bridge” only had 2 crew seats and 2 crew slots, although at least the 2 crew had workstations. I left this arrangement in the C3 since it’s available so early in the game, but in the C3X and C4 I added more crewstations (2 and 4, respectively) to make this huge module a proper bridge.
– The smaller Kon-Tiki had 4 crew seats facing the pilot, as though to watch him do his job. I reoriented them forward and gave them workpads or workstations so they could be useful.
– The larger Kon-Tiki had 6 crew seats scattered around either watching the pilot or looking out the window. I placed them logically and gave them workpads or workstations so they could do something useful.
– The Viking’s rear crew seats were oriented sideways and up against a wall. I reoriented them forward and gave them proper workstations. In the 200-series models, I added 2 more workstations, and in the 220 I added a nav console.
– The Taiyo cockpits only had two crew seats, neither with any sort of workstation to enable the crew to contribute to the mission. I moved them, added more where appropriate, and gave them proper workstations. The “Enhanced” cockpits also got nav consoles.
– The Taiyo “bridge” was laid out the same as every other Taiyo cockpit, and offered no additional crew slots to match its bridge status. I added more workstations and crew slots to make it measure up, and added a nav console in the “Command” model.
In all cases I adjusted the number of crew slots to match the number of crew stations and nav consoles. Things now make sense. I made no changes to the Ares, Phobos, Armstrong, Overseer, or Magellan cockpits/bridges. I either felt they were good enough or the space was too cramped to make proper upgrades. There is probably room for improvement to the Ares bridge, but I don’t personally like it so I didn’t waste my time.
Some of you will complain that you like to put furniture in your cockpits. Just know that every cockpit contains a plethora of invisible markers: crew spawn, enemy spawn, scene, prisoner, small item, etc. I’ve carefully combed through these in my modded cockpits and moved them where necessary to avoid conflicts with the furniture I’ve added. That’s much harder for you to do with furniture you place in build mode.
Changes by Module:
– Nova Cabot 3X – Adds 2 crew seats with armrest control pads, increases crew slots from 2 to 4
– Nova Cabot 4 – Adds 2 crew seats with armrest control pads, plus 2 console workstations, increases crew slots from 2 to 6
– Stroud Kon-Tiki B-300/310 – Reorients the existing 4 crew seats to face forward and upgrades them with armrest workpads or wall workstations
– Stroud Kon-Tiki B-400 – Reorients the existing 4 crew seats to face forward and upgrades them with armrest workpads or wall workstations, adds a central rear workstation, increases crew slots from 4 to 5
– Stroud Kon-Tiki B-500/600 – Moves crew seats, adds console workstations and armrest workpads
– Stroud Viking CP-100/110 – Replaces 2 aft crew seats with 2 console workstations
– Stroud Viking CP-200/210 – Replaces 2 aft crew seats with 4 console workstations, increases crew slots from 4 to 6
– Stroud Viking CP-220 – Replaces 2 aft crew seats with 4 console workstations, adds central nav console, increases crew slots from 4 to 7
– Taiyo Samurai – Moves crew seats outboard and forward to be near the existing consoles
– Taiyo Samurai Enhanced – Moves crew seats outboard and forward, adds a central nav console, increases crew slots from 2 to 3
– Taiyo Daimyo – Moves 2 crew seats outboard and forward, adds 2 crew seats with wall workstations, increases crew slots from 2 to 4
– Taiyo Daimyo Enhanced – Moves 2 crew seats outboard and forward, adds 2 crew seats with wall workstations, adds a central nav console, increases crew slots from 2 to 5
– Taiyo Shogun – Moves 2 crew seats outboard and forward, adds 3 crew seats with wall workstations, increases crew slots from 2 to 5
– Taiyo Shogun Enhanced – Moves 2 crew seats outboard and forward, adds 3 crew seats with wall workstations, adds a central nav console, increases crew slots from 2 to 6
– Taiyo Himeji – Moves 2 crew seats outboard and forward, adds 4 crew seats with wall workstations, increases crew slots from 2 to 6
– Taiyo Himeji Command – Moves 2 crew seats outboard and forward, adds 4 crew seats with wall workstations, adds central nav console, increases crew slots from 2 to 7
Installation:
Download and install with your mod manager.
Known Issues:
This mod will conflict with other mods that change the base stats of these cockpits. To make this mod take precedence, put it lower/later in your load order.
if you’re in your cockpit when you install this, a blank panel may appear across the door. It’s just an illusion. Walk through it, exit your ship, and reenter. Everything will be as normal.
This mod replaces vanilla cockpits, which have significant interactions with other parts of your ship. The first time you activate this mod it will reset the interior of your ships. Items you’ve placed with the decorator will become non-interactive in decorator mode. You’ll still be able to use them in play mode for a short time, but the next time you save your ship in the shipbuilder all decorator items will disappear. Some users have even reported CTDs in the shipbuilder. As with any mod, please make sure you do a back-up save before installing this.