Starfield Frame Generation – Replacing FSR2 with DLSS-G

Starfield Mods |

Starfield Frame Generation – Replacing FSR2 with DLSS-G

This mod replaces the game’s native FSR2 implementation with DLSS along with implementing support for Frame Generation.
A built-in but optional sharpening pass is also provided through Nvidia Image Scaling (NIS).

IMPORTANT: While the Frame Generation portion of the mod requires a RTX 40-series graphics card to function, the rest can be used with any card that supports DLSS.

How to install:
– Download the release corresponding to your game version (Steam or Xbox/Microsoft Store)
– Extract it into the game directory. (FSR2Streamline.asi along with the other files/folders from the zip should be next to Starfield.exe)
– Download both the latest DLSS and DLSS-G DLLs and place them in the ‘streamline’ folder in the game directory.
Download links to the DLLs are provided below:
DLSS: https://www.techpowerup.com/download/nvidia-dlss-dll/
DLSS-G: https://www.techpowerup.com/download/nvidia-dlss-3-frame-generation-dll/
– Launch the game.

NOTE: If you like the mod and appreciate the work I release for free, please do consider supporting me on Patreon.
Also I’d like to give a special shoutout to the two people that tested this mod. I do not personally have a 40-series GPU, and as such them testing it for me and providing feedback made this release possible.

If you already have FSRBridge installed:
– Remove FSRBridge.asi from the game directory.
– (Optional) Remove the upscaler specific DLL (nvngx_dlss.dll/libxess.dll) from the game directory.
– Install this mod as normal, and overwrite all files when asked.

To get to your game directory:
– Xbox:
– Right click -> Click on ‘Manage’ -> Click on ‘Files’ -> Click on ‘Browse…’
– Then go into the ‘Starfield’ folder, then ‘Content’ – you should now see ‘Starfield.exe’.
– Steam:
– Right click on the game in your library -> ‘Manage’ -> Click on ‘Browse local files…’
– You should now see ‘Starfield.exe’.

How to configure:
– Enable FSR2 (which is now replaced by DLSS) in the in-game settings.
– Use the regular in-game settings resolution slider and dynamic resolution option to configure DLSS.
– (Optional, only relevant if using the included sharpness pass) Use the sharpness slider to configure image sharpness.
– You can also adjust motion blur (I recommend halving it), film grain and others to improve image quality.

You can configure various settings for this mod by starting the game once then editing the config.json file in the game directory.
An explanation of the settings is provided below:
{
// DLSS mode to use. Since the game uses dynamic resolution,
// this will not affect image quality outside of changing the used preset.
// Only relevant for people with custom DLSSTweaks/profile setups, others should use the preset setting.
“dlssMode”: “MaxPerformance”,

// DLSS preset to use.
// “Default” selects the preset based on the “dlssMode” setting,
// otherwise this should be set to the desired preset letter. (A-F)
“dlssPreset”: “Default”,

// If frame generation should be enabled or disabled.
“enableFrameGeneration”: true,

// If NIS should be used for a sharpening pass.
// Turn off if you are using ReShade with CAS or another sharpening pass.
“enableNisSharpening”: true,

// Used to set a FPS cap through reflex. 0 means no frame cap.
“reflexFpsCap”: 0,

// Reflex mode to use. Valid options: LowLatency, LowLatencyWithBoost
“reflexMode”: “LowLatencyWithBoost”,

// If reflex sleep should be turned on or off. Leave on unless you know what you’re doing.
“enableReflexSleep”: true,

// If the mod should be enabled or not.
“enabled”: true,

// Do not modify.
“version”: 4
}

Also, please note that this mod is still in development and that bugs and/or other graphical issues may occur.

Third-Party Libraries used:
– MinHook
– Ultimate ASI Loader (to inject FSR2Streamline.asi).
– NVIDIA Streamline
– nlohmann::json for parsing the config file


Author: LukeFZ
1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, average: 5.00 out of 5)
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