Bleeding Edge
Rudimentary release for Bleeding Edge as a work in progress – and to get my foot in the door.
I’ve added swing and flesh impact sounds for blades and axes, and will be doing more soon.
Here’s a preview below:
Please note that sadly Starfield’s material impacts are currently mismatching. As soon as a working xEdit build is available I will make an esp that changes those impacts so that you don’t have fleshy impacts when hitting static objects.
Make sure you have the following in StarfieldCustom.ini:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=