Clear anti-glare glass for outpost windows
We have these wonderful glass buildings so we can gaze upon the splendor of the alien world we settled without having to wear a helmet. Yet for some reason we have this ultra glossy glass installed that reflects so much of the inside we can’t see anything.
This mod fixes that. Without also making other glass objects invisible, or making the outside of our glass structures look weird.
Effected objects:
-Hydroponic Habs A, B, and the big round one.
From the inside their glass is clear. From the outside they look the same as ever.
-Both Science Habs and the green “cloth” Habs.
Glass is clear from both sides.
Optionally you can also download the same edits for the top and bottom ship port windows.
I found all other windows fine for viewing, but the top and bottom ones always catch a lot of specular action so I can’t see anything through them.
Installation
Make sure you StarfieldCustom.ini contains the following lines:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
Unzip the downloaded zipfile and copy the data folder to %userprofile%\Documents\My Games\Starfield
If you are using a mod that restores the location for mods back to the data folder in the games root, then copy the downloaded data folder to there.
How this mod works
To help you decide if you trust my edits.
There are only a few glass materials that are shared by many objects, so editing the glass textures has unwanted effects on glass objects other then windows. There is one material that is used only by a few science outpost related windows so this is a prime candidate to use as substitute material. Unfortunately it shares many things like roughness and normals with other materials so opacity is the only thing I can change without also making unwanted changes to random glass objects. I have no idea how to even open the new weirdly oracle looking material database they use, so until someone figures that out custom materials
are not an option.
For this one material I changed one texture to give it full opacity, to eliminate the glare and grunge.
In the relevant nifs I changed the material to point to this one material.
So in theory that should be bug free. But this is the nif of a constructable object I changed. A nif that probably has attach points of al sorts and navmeshes built in and whatnot. I have no idea if this is fine with current nifskope. I haven’t spotted any problems yet, 4 hours of playtime since I finished making this. So far so good.