Expect Entire Planets like the Death Star Soon with Starfield Mods
Pete Hines, the publishing chief at Bethesda, has been dropping hints about the modding potential in the upcoming game, Starfield. His recent interview on the Bethesda Twitch channel bubbled with enthusiasm about the limitless possibilities the modding community might introduce.
Reflecting on the passionate communities that have surrounded previous Bethesda Game Studios releases, Hines said, “Imagine the potential when you give these dedicated fans a tool as powerful as, ‘how’d you like to create an entire planet?'” He continued, “The sheer scale of creativity will be monumental when you have these individuals adding their unique spins, crafting their narratives, and designing whatever their hearts desire.”
Bethesda games like Skyrim have remained relevant and beloved over the years, in no small part due to the fan-created mods. Fans have personalized their experiences, adding new content and features that have extended the game’s lifespan tremendously. Likewise, Fallout 4 has seen a plethora of mods, each more innovative than the last.
Given Starfield’s promise of a vast, uncharted universe ready to be explored, the potential for modding becomes even more thrilling. How long will it take before players recreate iconic celestial bodies, such as the Death Star, within Starfield’s expanse? Given the creativity of the modding community, we might be closer to a Star Wars experience than we think.
The anticipation for Starfield’s release has been palpable, with major figures from Xbox and Bethesda sharing their thoughts. Phil Spencer, for instance, has described Starfield as being more akin to “Oblivion than Skyrim.” Meanwhile, Todd Howard has hinted that Starfield’s exploration dynamics might be a departure from the standard Bethesda formula, suggesting it might not be everyone’s cup of tea. Regardless, the excitement is mounting, and the modding possibilities seem boundless.