Immersive Landing Ramps v1.1.9

Starfield Mods |

Immersive Landing Ramps v1.1.9

I don’t like how your landing ramp is just automatically open when you arrive somewhere, so I made this mod to add that little bit of immersion to the game by making landing ramps not only controllable, but closed by default. Your landing ramp will only be closed by default when the full landing animation plays (when you’re arriving somewhere new). When the landing animation doesn’t play (if you’re fast traveling or revisiting a familiar location), your landing ramp will be opened automatically so you’re not trapped outside your ship. I decided to go with activator panels inside the landing bays for the sake of immersion, rather than simply interacting with the ramp itself. If an activator panel doesn’t appear inside your landing bay immediately after installation, just edit your ship and that will refresh the landing bay cell. Version 1.1.0 also adds a remote control slate that can be used to open or close your ship’s landing ramps from outside your ship. This remote is a temporary solution for controlling your ship’s ramps from the outside and will be phased out when the Creation Kit allows for a more sophisticated approach to exterior controls. As of version 1.1.8, a simple console command has also been added for control of your ship’s ramps using hotkeys.

Landing Ramp Control Panel Locations
– Nova Galactic NG-6: Directly in the center of the aft wall.
– Deimos 120LD Fore: On the port side fore wall, between the med kit and the landing ramp.
– Deimos 120LD Aft: On the starboard side aft wall, between the med kit and the landing ramp.
– Stroud-Eklund Stability Pro Port: On the starboard wall, to the right of the landing bay door.
– Stroud-Eklund Stability Pro Starboard: On the port wall, to the right of the landing bay door.
– Taiyo Astroneering Ship Bed 200 Fore: On the port wall, to the right of the landing bay door.
– Taiyo Astroneering Ship Bed 200 Aft: On the starboard wall, to the right of the landing bay door.
– HopeTech Hope 4: On the aft wall, directly above the med kit.

Landing Ramp Remote Instructions
– Your Home Ship Landing Ramp Remote should appear in your inventory immediately after loading into the game. If it doesn’t, it’s available for purchase from Henrik Zuran at Apex Electronics, found in the Well in New Atlantis. If it doesn’t appear in his inventory, wait 48 hours UT for his stock to refresh.
– The remote will appear in your inventory as a weapon and will control your ship’s ramps appropriately when it is equipped. Immediately after use, it will unequip itself so as not to interfere with any of your other weapons and allow itself to be used again without any further player input. I recommend adding it to your favorites menu for ease of use.
– If your ship has multiple landing ramps, the remote will operate on all of them at once.

Landing Ramp Controls Console Command
– You can use this command to emulate the functionality of the remote: cqf –00081C “AutoOpenOrCloseLandingBay”
– Remember to replace the first two hyphens in the 8-digit quest ID in the command above with your specific index for this mod. This is different for everyone and can be found by typing ‘help ImmersiveLandingRampsQuest’ into your console and looking for the appropriate QUST ID ending in –00081C.

Installation
– Please install using a mod manager. I use and recommend Mod Organizer 2.
– You can, of course, install this mod manually if that’s your preference and you know how.

Maintenance
– In case this mod suddenly stops working, you can reset it by running this command in your console: cqf –00082E “ResetImmersiveLandingRamps”
– Remember to replace the first two hyphens in the 8-digit quest ID in the command above with your specific index for this mod. This is different for everyone and can be found by typing ‘help ImmersiveLandingRampsUpdateQuest’ into your console and looking for the appropriate QUST ID ending in –00082E.

Uninstallation
– If you’d like to uninstall this mod, you can fully undo its changes by running this command in your console: cqf –00081C “UninstallImmersiveLandingRamps”
– Remember to replace the first two hyphens in the 8-digit quest ID in the command above with your specific index for this mod. This is different for everyone and can be found by typing ‘help ImmersiveLandingRampsQuest’ into your console and looking for the appropriate QUST ID ending in –00081C.

Compatibility
– Only functional on ships that have been edited by the player.
– Fully functional on ships that have multiple landing bays.
– Compatible with Landing Animation Reloaded if using the patch I’ve provided. That mod restores ship landing animations at previously visited locations, but its implementation, though the best we have right now, is somewhat janky and may not be to your preference.

Roadmap
– More immersive ramp controls for ship exterior. (Waiting for the Creation Kit.)
– Compatibility with gifted or stolen ships. (May need the Creation Kit to figure out exactly why my cell edits don’t just immediately appear on all ships.)
– Exiting a ship directly from the pilot seat should spawn you inside the landing bay. (Already tried this – need to find alternative method that doesn’t conflict with fast travel.)
– Compatibility patches for Call Your Ship and Summoning of Ship? (Need more feedback on if it already works with Call Your Ship.)
– Closed by default landing ramps on every location visit without the need for other mods. (Will require Bethesda to fix the lack of ship landing animations when visiting known locations.)


Author: skinnypig2
This content was uploaded by website visitors. If you notice any mistake, please let us know.


Useful Information: How to install Starfield Mods | Starfield System Requirements | Starfield Cheats | Starfield Tips | Starfield News

You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *