Less Spongy Enemies – CCR

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Less Spongy Enemies – CCR

Enemies in Starfield have a lot of health. A lot. Tweaking the damage output will not directly solve the issue. So this mod was born. This mod sets the fNPCHealthLevelBonus to 0, 5, 10 or 15. (Was 20 before). Enemies still get more health, even when this is set to 0. This is an added bonus, which they get in addition.

(Mutiple options are available in the download section)

Everytime NPCs gain a higher level, they gain a HP bonus of 20. Thats what makes them spongy. You can double or tripple the damage output, but in the end. The higher you get, the worse it gets again. Low level enemies die instantly, while high level enemies are still spongy.
This mod fixes that.

Example, when you double your damage, you deal 8 damage, instead of 4. The enemy gets 20 health every level. When we assume, that they start with 40 health. At level 10, NPCs already have a health bonus of ~200 additional health from this game setting. So the damage increase won’t do much.

Note: The changes only apply to newly spawned enemies, as the old enemies keep their health pool. Only a cell reset can reset their health pool.

How to install?
This is the CCR Version of this mod and requires Console Command Runner
Install with your mod manager.
Or drag and drop into your data folder

How to Remove?
Delete the files from the specified folders.



Author: Zzyxzz
1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, average: 5.00 out of 5)
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