Loot Overhaul
Improves loot by increasing the amount of credits along with other changes.
This may disable achievements. (Use this mod to avoid that)
Features
– Credit amounts from most sources are now boosted by about 25%-70% (e.g., generic early-game humanoid credit drops are increased on average by 50 credits).
– Credit rewards are no longer strongly tied to player level, although the player level still influences the amount.
– The adjustments to credits are nuanced and vary from case to case, but on average, you can anticipate a ~50% rise in credits acquired from loot. Note: Quest credit rewards remain the same.
This is not included in the Credits Only version:
– Specific common ammo types have been reduced by 20-40%, depending on the type.
– The quantity of throwables (grenades/mines) has been decreased by about 30%.
– Med packs and chems have been reduced by about 30%.
Affects loot from containers, NPCs, quests, and beyond. Vendors are also affected by the alterations to ammo, chems, and throwables. For improved vendors, install my Vendor Overhaul to increase the availability of these items along with additional enhancements.
These changes aim to create additional incentives for players to purchase items such as chems, ammo, and throwables while increasing the amount of credits earned to provide players with more purchasing power.
Installation Instructions
CCR Version:
– This version only works with the Steam release of the game
– Install Console Command Runner and the CRR version of this mod with Vortex
Normal Version:
– Install “Loot Overhaul” unpack them into the base game directory.
– Modify your StarfieldCustom.ini following these instructions:
Copy this into your StarfieldCustom.ini under [General]: (If you don’t have [General], create it)
sStartingConsoleCommand=bat LootOverhaul
If you already have “sStartingConsoleCommand=” then add to it so it looks like this:
sStartingConsoleCommand=bat othermods;bat LootOverhaul