Normalized LUTs

Starfield Mods |

Normalized LUTs

Normalized LUTs to use the full range of your HDR display.

Installation:
Extract to Documents\My Games\Starfield

Make sure you have a StarfieldCustom.ini file in Documents\My Games\Starfield with:

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

Details:
This mod applies normalized Y (Relative Luminance) values for all the LUTs used in the game. No more raised blacks. There are no color changes applied to any of the LUTs so the originally color grading is preserved. Y values are now [0.00, 1.00].

Some LUTs are originally intended to crush blacks, and those were kept. Some LUTs also clipped White and that was kept too. Some LUTs are now brighter, allowing for full brightness in certain area. Your HDR settings may need to be recalibrated, especially if you’re seeing clipped blacks outside of Kreet.

Screenshots are taken with Native HDR by Ersh on ScRGB using Pumbo AutoHDR with 200nits for paper-white and 800nits for peak white. Also, it’s using my HUD for HDR mod. If using HDR10 use Lilium Shaders to adjust the colors and luminance properly. (See images for recommended settings.)

List of changes:


Author: CLShortFuse
1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, average: 5.00 out of 5)
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