Seizure Of Ships – Take Over Restricted Ships
Have you ever come across a unique or interesting looking ship, but for some reason you’re unable to take it over for yourself? Or maybe you’ve picked the Wanted trait, had bounty hunters land nearby and ambush you, only for you to be unable to steal their ship after taking them out? If so, then you’re in the right place.
This mod removes the restriction on ships’ pilot seats, so that you are no longer blocked from commandeering them. As long the ship has a cockpit and a pilot seat you can reach, you can (probably) take it over right away and add it to your fleet to fly, upgrade and customize like any other ship. In case there is a hostile crew on board, you will have to take it out first. Keep in mind that the ship needs to be boardable first – either on the ground, or in space, for you to be able to take it over.
Important warning:
Upon sitting in the pilot seat of such a ship for the first time, you will still receive the message that you are not authorized to fly it. This is intentional and you should consider this your “save your game now just in case” warning, if by chance your new vessel ends up breaking the game. Be sure to commandeer responsibly, as some ships were never intended to be taken (e.g. the UC Vigilance) and can break quests or the game as a whole. Save often and happy pirating!
Installation/Uninstallation
1. If you haven’t already set up loose files modding, navigate to Documents\My Games\Starfield and create a StarfieldCustom.ini, if you don’t already have it.
2. Add the following lines to StarfieldCustom.ini:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
3. Install with a mod manager like Vortex or MO2. Please save yourself the headaches and don’t install mods manually.
Safe to install/uninstall at any time. Already affected ships will remain unrestricted after uninstalling, but any ships encountered in the future will revert to the vanilla behaviour.