Ship Power Allocation Fix – Revert Unwanted Power Changes
Prevents the game from changing your ship’s power allocation when you load save, land, swap ships, travel, advance skill.
Description
– The game sometimes changes your ship’s power allocation without your input, perhaps due to having a crew that boosts module power:
– – Loading saves.
– – Landing and taking off.
– – Swapping ships.
– – Grav jumping (this might be intentional on Bethesda’s part, but I still dislike it).
– – Advancing your skills.
– This mod memorizes the player’s manual power allocation per ship and restores it whenever you take off, undock, travel, close the skill menu, or load a save.
– ESM made with xEdit.
– There are no file or form conflicts. Any possible conflict is purely behavioral, which currently doesn’t exist as far as I know. You can also just like test it out.
Requirements
– Plugins.txt Enabler
– Read the god damned instructions in this (Plugins.txt Enabler) mod’s description.
– If the ESM is not loading, you’re doing something wrong.
– I don’t wanna do tech support for everyone who wants to mod this game: if you have problems with MO, SFSE, Plugins.txt Enabler, or Bethesda, take it up with them; I don’t want to hear about it in this mod’s comments section.
Installation/Uninstallation/Update
– Install Plugins.txt Enabler. Make sure you enable plugin loading for Starfield in whatever mod manager you’re using.
– Install with mod manager such as MO2 or Vortex., or dump everything into data.
– Install/Update/Uninstall whenever. It doesn’t matter.