Starfield Community Patch

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Starfield Community Patch

A community-driven mod fixing bugs, errors and inconsistencies in Starfield. This project aims to make the game better for everyone by offering up fixes in a free and collaborative manner. The Starfield Community Patch (SFCP) project is a collective effort by mod authors and the wider player community of Starfield to fix bugs, errors and other inconsistencies present in the game. This includes tweaks, typos and other changes that may have been missed (or not yet released) by the developers. The overall goal is to improve the vanilla experience for all players. All fixes should be considered unofficial unless the change is carried forward by Bethesda.

Installation
Not yet available on Xbox Series X/S consoles, you must have a PC copy of the game from Steam or Xbox Game Pass (PC).

It is recommended you install the Community Patch with a mod manager to avoid any confusion on where to place the files. The recommended applications are Mod Organizer 2 (Steam only). Install the ZIP file with your mod manager and ensure that StarfieldCommunityPatch.esm is enabled in the load order section.

Until official mod support for Starfield is released, you should use Nukem’s Plugins.txt enabler which requires Starfield Script Extender on Steam or an ASI Loader on Xbox Game Pass.

To install the patch manually:
– Extract the contents of the ZIP file into the Starfield game folder (where Starfield.exe is stored).
– To verify it is installed properly, check the Data subfolder includes StarfieldCommunityPatch.esm.
– With the files installed, next, navigate to %localappdata%\Starfield (you can paste this into the address bar of Windows Explorer) and locate the file plugins.txt.
– Open plugins.txt and add *StarfieldCommunityPatch.esm. Ensure the very top line of the file is a comment starting with a # symbol.

Recommended Load Order
Starfield.esm
[Official DLCs]
[Creation Club Content or ESL plugins with a master flag]
StarfieldCommunityPatch.esm
[Other mods]

Scope
Fixes included in the patch are intended to correct bugs or errors in the base game, examples include:
Misplaced objects
Script errors
Inconsistencies in item properties
Faulty missions/quests
Game-breaking exploits
Missing attributes (such as tags, header flags, etc.)
Spelling errors

The patch is not intended to include any of the following:
New content (new quests, missions, characters, items, etc.)
Balance changes (outside of correcting obvious errors)
Any tweaks that are not in keeping with the original vision for game

Organisation
The Community Patch is intended to be owned by the community, rather than an individual or team. This means it will be open to contributors and the responsibility for creating the latest build may shift and change over the life of the game.

The “official” releases will be made available, with more bleeding-edge builds shared via GitHub (TBC) or in private testing groups. There is intended to be a core team of contributors who are likely to be trusted content creators who will manage the merging and applying of the fixes before shipping it to users.

The project uses an MIT license which means the patch itself is open source, but any mods that depend on it are welcome to use any permissions or license defined by the mod author.

The Community Patch (in whole or in part) should never require payment to access, this includes any “early access” builds. The patch itself will allow donations and will earn reward points via the Nexus Mods Donation Points Scheme. These donations will be distributed (as fairly as possible) among the core contributors to the project. The details of which should be posted publicly for accountability.


Author: Starfield Modding Community
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