STEALTH AND DETECTION MOD BY URANIA
Starfield is an amazing game, and after the horrible stealth system in Fallout 4, I expected a lot better here, but it’s not that much better……
I want the stealth to be “challenging hard” not “frustrating hard” like here… because enemies WILL SPOT YOU no matter how careful you are, and they are way too perceptive, and they will communicate your position telepathically (and instantly) to all enemies in the outpost, and it’s overall messed up …
I fixed Fallout 4 stealth system with the mod I made last year, ( STEALTH AND DETECTION SYSTEM at Fallout 4 – Mods and community ) so I thought I just copy paste those settings here and we are good to go, but no…. they don’t work in the same way at all….
So I had to rebalance all the values from scratch, which is a lot of testing, because I have to test every setting again and again restarting the game hundred of times to verify every little change I make in the file, and totally BLINDLY too, because I’m not the developer,
This means the mod is still WORK IN PROGRESS, it might be a bit on the easy side, idk, so if something feels weird, give me time, I will fix it
DESCRIPTION
I EDITED THE STEALTH SYSTEM TO GIVE A MORE REALISTIC (and slightly easier, obviously) NON FRUSTRATING GAMEPLAY, WHILE KEEPING THE ENEMY DETECTION AS SENSITIVE AS POSSIBLE
The mod is balanced for a character early game with “0” or “1” stealth level max, more than that and stealth could be a bit too easy, I haven’t tried yet
///// You need to be careful about the noise you make, especially closer to enemies ( if you move the controller stick too fast when close behind an enemy, he will alert himself, also if you kill him while moving too fast there is a bigger chance others spot you ) .
///// Moving from dark area to dark area is fundamental, because under the lights they can spot you way easier.
///// I balanced the distance they can see their friends dead bodies you leave on the floor, before it was almost impossible to hide a body.
////// I lowered the enemy cone lateral vision, because it was 190, which means they could spot you everywhere, also they usually have helmets so they shouldn’t be able to see much laterally anyway.
CUSTOMIZATION
<> If you think enemies should SEE you more easily, and further, you can increase this value “fSneakVisualBaseValue -15” , but more than -5 and sneaking around becomes impossible, and if you go past zero, like 15 or 30, they will then see you through objects and even through walls and entire buildings too…
<> If you think enemies should HEAR you more easily then increase this value “fSneakEquippedWeightBase 0”, but if you put a too high value they will then hear you even when you are not moving at all.
<> If you think enemies should have a wider cone of vision then increase this “fDetectionViewCone 140”
(this only change their lateral vision FOV, not the straight visual distance they can see, that one is “fSneakVisualBaseValue”). I am aware probably 140 is not enough, but if you go too high here they will easily see behind themselves, especially some creatures
<> Increasing this “fSneakDistanceAttenuationExponent 7” will make the distance from you and enemies having bigger impact on your detection (visual and sound), so they would detect you easier the closer you get to them, and less easier the further away you are. On the other hand, putting the value to 0 makes them detect you when you are far in the distance the same as if you are very close in front of them
<> Increasing this “fSneakExteriorDistanceMult 1.6” will make enemies more perceptive in exterior areas, use this to balance exterior stealth difficulty
<> Increasing this “fDeadReactionDistance 15” will make enemies able to see their friends dead bodies you leave on the floor from further distance, and alert themselves because of that, 15 seems like around 25 or 30 meters distance in game to me, tested it a lot, and it feels right to me, more than that and they spot bodies that are too far to be distinguishable as dead bodies, I think
There are countless other stealth related parameters from Fallout and Skyrim, but need lot of time to test them again in Starfield
HOW TO INSTALL
Extract the mod folder, put the txt file inside your Starfield main folder(the same folder where the Starfield.exe is).
Then go to “C:\Users\your user name\Documents\My Games\Starfield” and write these lines inside your “StarfieldCustom.ini” file ( if you don’t have it, just create one) :
[General]
s Starting Console Command=bat urania . . .(type s Starting Console Command without spaces, I had to add spaces here because otherwise it won’t save the text right, don’t know why)
and save
also inside “StarfieldCustom.ini” file you should also already have these lines:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=