The M41A Pulse Rifle
The M41A Pulse Rifle! Now you can shoot up the Xenos in style. This weapon mod replaces the maelstrom, fully customizable. Works with all additions, has reloading animations, and a working ammo counter.
This weapon mod replaces the maelstrom, fully customizable. Works with all additions, had reloading animations, and working weapon.
Once again, early modding is limited and some things might be scaled differently or adjusted in a particular way, I am aware, it will be fixed once better tools are out.
If the model doesn’t show up in game, more than likely:
There is no custom ini folder to enable mods.
You’ve updated your game or custom folder and it’s changed it’s ability to load mods
Baka whatever updated or any of the other major game changing experimental mods that rewrite major system functions have updated.
The installion location or method of installing is incorrect.
The mod is missing packed files. “If you open the folder and see that all of the files are there then you can rule this out.”
Being as these mods are replacer mods and replace the hard files of existing assets, that means the game physically cannot avoid loading these models and textures. These are overrides. Provided they are in the proper location, your inicustom enabler is working proper to enable mods, and the game is loading from the proper location there should not be an issue. If there is check your games installion / what you’ve installed and what is listed above. the only other way you wouldn’t see a model or texture is if it was not included in the package entirely.
Installation:
Drag and drop the mesh folder into your Documents/Mygames/Starfield/