TN’s Weapon To Module Snapping
Equipment Plates are obsolete. You no longer need to use them to connect a weapon to the hull of your ship or onto a hab. Now you can put a weapon (or similar modules) onto the top, bottom or even sides of habs and structure pieces which did not previously have valid snap points.
Weapons, modules like the scan jammers, and anything that attaches to the small weapon mount snaps will now be able to snap onto the larger snap points on structure parts and even directly to habs without the need of an equipment plate in between them. Not all snaps will have good alignment though, and certain snap positions like on the side of a hab will be best used with turrets rather than normally forward facing weapons. You have the option to choose now however!
Installation:
– Unzip the archive and put TNWeaponToModuleSnapping.esm into your Starfield/Data folder (most likely under Documents/My Games/Starfield/Data), or let your mod manager install the file.
– Ensure that archive invalidation is enabled in your StarfieldCustom.ini. (Look below if you don’t)
– Either add the line sTestFileX=TNWeaponToModuleSnapping.esm under the [General] section of your StarfieldCustom.ini file (With X being replaced with the next available number 1-10), or add *TNWeaponToModuleSnapping.esm to your Plugins.txt file if you have the plugin.txt enabler. (Ensure it has the * in front of it.)
– Install Baka Achievement Enabler and SFSE if you don’t want achievements disabled.
If you haven’t already done it for another mod, this is what needs to go in your StarfieldCustom.ini:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=